This difference also affects what we make.

Anyways, most design tasks involve a mix of these three parts.

Imagine you're making a messaging app, like Telegram or Messenger.

A messenger app can be thought of as a tube, or it can be thought of as a space. And there are many, many things like this.

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Same with that educational platform I mentioned before. If you focus on your users’ goals, you’ll think of it as a funnel or tube. If you focus on their sources of meaning, it’s a space.

This is even true with something like advertising analytics: it may seem like your customer has a straightforward goal—to have the most people see their promoted tweets. But you could also design an advertising analytics tool as a space—a space to explore your audience, to find audiences who meet you in certain ways, to build up a certain kind of meaningful rapport in a community.

So designers can often decide whether to make a funnel, a tube, or a space.

Or—as with our messaging app—they might make a mix of all three, where each screen or UI component participate in one or more funnels, tubes, or spaces.