We are designing games, team exercises and so on that can go in the chapters. Maybe you want to make a game that can live in the handbook? Many people who are making games for the Future Togetherness Handbook have no experience in game design. That's no problem.
- Pick a chapter to make a game about.
- Develop a game seed. (See below.)
- Get feedback! Share it with Joe Edelman or Anne to get in the chapter-specific whatsapp group, and ask in the group to find someone to meet up with, to test and improve your idea.
- Bring it to the Future Togetherness Test Kitchen. Once you workshopped, playtested and improved your game, schedule a full meeting of your local Future Togetherness Test Kitchen. Test it in a large group. Bonus if other people who made a game for the same chapter want to run their game at the same session.
- A scribe will capture info about how your game works and put it in the book!
đ Add yourself to the List of Collaborators at any point in the above.
Develop a Game Seed
Most games begin with a hunch â a hunch of a skill you want to practice, a situation you want to approach differently, a moment you want to share with other people. We call such a hunch a "game seed." You can think of it as the question that your game will answer. A good way to start making your game is to develop such a "game seed" and then meet up with someone who can workshop it with you.
Some game seeds look like this:
- "There really should be a game/ritual for X situation"
- "There should be a game to develop X skill"
- "I had this amazing powerful moment and I would like to give that kind of moment to other people."
- "There's something I love about ritual X but it's not that fun or engaging."
Etc.. Here are examples of the kind of "amazing powerful moments" that might make for a good game seed:
- The moment of revealing surprise in âthe usual suspectsâ when you understand who Keyser Soze is and cannot believe you didnât know before.
- A moment of anxious excitement when you meet someone you havenât talked to in a long time and still feel many things about
- A moment of disorienting confusion when all of your plans break apart simultaneously.
- A moment of fearful anticipation and resolve at the beginning of a difficult conversation.